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What Was Next Gen Animated In?

Published in Blender Animation 3 mins read

The animated film Next Gen was primarily animated using Blender, a powerful open-source 3D creation suite.

The Animation Software Behind Next Gen

Next Gen stands out in the animation industry for its extensive use of Blender. The film's production effectively utilized Blender for nearly every aspect of its creation, showcasing the software's comprehensive capabilities in a full-length feature film. This decision highlighted Blender's maturity and robustness as a professional tool for complex animation pipelines.

Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and video games. Its development is supported by the Blender Foundation and a global community.

Significance of Using Blender for a Feature Film

The production of Next Gen relying so heavily on Blender marked a significant moment for the software and the animation industry for several reasons:

  • Cost-Effectiveness: Being open-source, Blender offers a cost-effective solution compared to proprietary commercial software, making high-quality animation more accessible.
  • Comprehensive Workflow: Blender provides an integrated environment that covers the entire 3D pipeline, from modeling, sculpting, and rigging to animation, rendering, and compositing. This seamless workflow allowed the Next Gen team to work efficiently within a single application.
  • Community Support: Blender benefits from a large, active community that contributes to its development, provides tutorials, and offers support, fostering an environment of continuous improvement and problem-solving.
  • Demonstration of Capability: Next Gen served as a high-profile example, proving that an entire feature film of professional quality could be produced using open-source software, challenging the traditional reliance on expensive commercial packages.

Understanding Blender's Capabilities for Animation

For animation, Blender offers a wide array of tools that were crucial for Next Gen:

  • Modeling and Sculpting: Creating characters, props, and environments.
  • Rigging: Setting up the digital "skeleton" for characters to be posed and animated.
  • Animation: Tools for keyframing, motion paths, inverse kinematics, and non-linear animation editors to craft character performances.
  • Shading and Texturing: Applying materials and textures to surfaces for realistic or stylized looks.
  • Lighting: Illuminating scenes to create mood and depth.
  • Rendering: Generating the final 2D images or frames from the 3D scene, ready for compositing.
  • Compositing: Combining different visual elements, such as rendered layers, visual effects, and backgrounds, into a final image.

The successful completion of Next Gen using Blender cemented its position as a viable and powerful tool for animated feature film production, influencing many subsequent projects and studios to explore open-source solutions.