Blender offers a variety of efficient methods to select multiple bones within an armature, allowing for streamlined posing, animation, and editing. Whether you need to pick a few specific bones or select entire groups based on their properties, Blender provides intuitive tools to simplify your workflow.
Fundamental Multi-Bone Selection Techniques
These methods are your go-to for quickly selecting several bones manually or within a defined area:
- Individual Selection (Additive/Subtractive):
- To add more bones to your current selection, Shift + Left-click on individual bones.
- To deselect bones from your current selection, Shift + Left-click on an already selected bone.
- Box Select:
- Press the B key. Your cursor will turn into a crosshair.
- Left-click and drag to draw a rectangular box around the bones you wish to select. All bones fully or partially within the box will be selected.
- To deselect bones using Box Select, press B again, then Middle-click and drag to draw a box.
- Circle Select:
- Press the C key. A circular brush will appear around your cursor.
- Left-click and drag to "paint" over the bones you want to select. Bones touched by the circle will be selected.
- Adjust the circle's size using the Mouse Scroll Wheel.
- To deselect using Circle Select, Middle-click and drag.
- Press Esc or Right-click to exit Circle Select mode.
- Lasso Select:
- Hold Ctrl and Left-click and drag to draw a free-form shape around the bones. All bones inside the lasso will be selected.
- To deselect using Lasso Select, hold Ctrl + Shift and Left-click and drag.
Advanced and Contextual Selection Methods
For more complex armatures or when you need to select bones based on their relationships, properties, or organization, Blender provides powerful "Select Grouped" options and other specialized tools.
- Select Linked Bones:
- Hover your mouse over a bone and press the L key. This will select all bones directly connected to the one under your cursor, forming a chain or segment of your rig. This is particularly useful for selecting entire limbs or a continuous hierarchy.
- Select Mirror Bones:
- In a symmetrically built armature (where bones are named with
.L
and.R
suffixes, for example), select a bone on one side. - Press Shift + M or navigate to
Select
>Select Mirror
. Blender will automatically select its mirrored counterpart on the opposite side, assuming proper naming conventions.
- In a symmetrically built armature (where bones are named with
- Select Grouped Bones (
Shift + G
):- This powerful function allows you to select bones based on shared properties with the currently active bone. Press Shift + G to open a "Select Grouped" menu. Key options for bones include:
- In Same Layer: Selects all bones that reside on the same bone layer(s) as the currently selected bone(s). This is incredibly useful if you organize your rig by layers (e.g., FK, IK, deformation bones on separate layers).
- In Same Group: Selects all bones that belong to the same bone group(s) as the currently selected bone(s). Bone groups are custom collections of bones that can be colored and organized for easier management and selection.
- Other options in this menu can include selecting by type, collection, or other attributes, providing highly specific selection capabilities.
- This powerful function allows you to select bones based on shared properties with the currently active bone. Press Shift + G to open a "Select Grouped" menu. Key options for bones include:
Quick Reference Table for Bone Selection
Method | Shortcut / Action | Description |
---|---|---|
Add/Remove | Shift + Left-click | Adds/removes individual bones from the selection. |
Box Select | B, then Left-click & drag | Selects bones within a rectangular area. Middle-click & drag to deselect. |
Circle Select | C, then Left-click & drag | "Paints" selection over bones. Middle-click & drag to deselect. Scroll for size. |
Lasso Select | Ctrl + Left-click & drag | Selects bones within a freehand lasso shape. Ctrl + Shift + Left-click & drag to deselect. |
Select Linked | L (hover over bone) | Selects all bones connected to the hovered bone. |
Select Mirror | Shift + M | Selects the mirrored counterpart of the active bone. |
Select Grouped | Shift + G, then choose option | Opens a menu to select bones based on shared attributes (e.g., layer, group). |
Tips for Efficient Bone Selection
- Utilize Bone Layers: Organize your armature bones into different layers (accessible in the Armature tab > Viewport Display > Layers) to easily show/hide and select specific sets of bones.
- Create Bone Groups: Assign bones to custom bone groups (accessible in the Armature tab > Bone Groups). These groups can be assigned colors and are invaluable for quickly selecting related bones, especially for complex rigs.
- Use the Outliner: For very large armatures, the Outliner window can be a great way to select bones by name or hierarchy. You can search, filter, and expand/collapse your bone structure for precise selection.
- Isolate Selections: Sometimes it's easier to hide unselected bones by pressing Shift + H (to hide unselected) or H (to hide selected) to focus on a specific area of your rig. Press Alt + H to unhide all.
By mastering these selection techniques, you can significantly speed up your workflow in Blender, making the process of posing and animating characters much more fluid and precise.