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How do I import source engine into Blender?

Published in Blender Game Asset Import 5 mins read

To import Source Engine assets into Blender, you must first install and enable a compatible Source Engine importer add-on, then navigate to File > Import > Source Engine Assets.

Essential Prerequisite: Source Engine Importer Add-on

Blender does not natively support Source Engine's proprietary file formats such as .MDL (models), .VTF (textures), .VMF (maps), or .VMT (materials). To bridge this gap, you need a community-developed add-on. The most widely used and recommended solution is often referred to as "Blender Source Tools" or a similar Source Engine importer.

Finding and Installing the Add-on

Follow these steps to acquire and enable the necessary add-on:

  • Locate the Add-on: Search online for "Blender Source Tools" or "Source Engine Importer for Blender" on reputable sites like GitHub, Blender community forums, or the Steam Workshop community groups (e.g., Blender Source Tools Community Page). Download the add-on package, typically provided as a .zip file.
  • Install in Blender:
    1. Open Blender.
    2. Go to Edit > Preferences.
    3. In the "Blender Preferences" window, select the Add-ons tab.
    4. Click the Install... button at the top right.
    5. Navigate to and select the .zip file you downloaded for the Source Engine importer add-on. Click Install Add-on.
  • Enable the Add-on:
    1. After installation, the add-on will appear in the list.
    2. Use the search bar if needed (e.g., search for "Source").
    3. Check the box next to the add-on's name (e.g., "Import-Export: Source Engine Tools") to enable it. This makes the import options available in Blender's menu.

Importing Source Engine Assets into Blender

Once the Source Engine importer add-on is installed and activated, you can proceed with importing your game assets.

  1. Access the Import Menu: In Blender, go to File > Import > Source Engine Assets. This specific menu option becomes available after the add-on is enabled.
  2. Navigate to Asset Location: A file browser window will appear. You need to navigate to the directory where your desired Source Engine game assets are stored. Common locations include:
    • C:\Program Files (x86)\Steam\steamapps\common\[Your Game Name]\\[Game Folder]\models (for 3D models)
    • C:\Program Files (x86)\Steam\steamapps\common\[Your Game Name]\\[Game Folder]\materials (for textures and material definitions)
    • C:\Program Files (x86)\Steam\steamapps\common\[Your Game Name]\\[Game Folder]\maps (for level geometry)
  3. Select the Asset File: From here, you can see every file type you can import that is supported by the add-on. Select the specific Source Engine file (e.g., an .MDL model file, a .VMF map file) you wish to bring into your Blender scene.
  4. Adjust Import Settings (Optional): Before confirming the import, an operator panel often appears (usually in the bottom-left corner of the 3D Viewport or a dedicated sidebar panel). This panel allows you to adjust various import settings such as:
    • Scale: Adjusting the size of the imported model to fit Blender's scene scale.
    • Bone Options: For models with armatures (e.g., characters), options related to bone structure and naming.
    • Material Options: How textures and materials are handled during import (e.g., automatically linked or requiring manual setup).
  5. Confirm Import: Click the Import button (e.g., "Import MDL" or "Import VMF") within the file browser to finalize the process.

Common Source Engine File Types Supported

While the exact list of supported file types can vary slightly between different versions of importer add-ons, most comprehensive Source Engine tools for Blender support the following key formats:

File Extension Description Purpose
.MDL Model File Contains 3D mesh data, skeletal animation, and material references.
.VMT Valve Material File Defines how a surface looks, linking to textures and shader parameters.
.VTF Valve Texture Format Proprietary image texture format used by the Source Engine.
.VMF Valve Map Format Stores level geometry, entities, and brush-based map data.
.PHY Physics Model File Defines collision meshes for models, used for physics simulation.
.SMD StudioMDL Data File ASCII format for model data (reference meshes, animations), often used for exchange.

Tips for a Smooth Import Process

  • Verify Game Paths: Some add-ons require you to configure the paths to your Source Engine game directories within Blender's Add-on Preferences. This is crucial for the importer to automatically locate associated textures and materials.
  • Check Scale and Orientation: Source Engine and Blender use different unit scales and coordinate systems. Imported models might appear very small or large, or have incorrect rotation. Use the import settings to adjust scale and apply rotations if necessary, or scale/rotate the object manually after import.
  • Material and Texture Handling: While the importer attempts to re-link materials and textures, you may occasionally find that materials don't render perfectly in Blender's Cycles or Eevee. You might need to manually adjust shader nodes or re-link textures for optimal visual fidelity.
  • Dependencies: Ensure that all files necessary for a complete asset (e.g., an .MDL model's associated .VMT and .VTF files) are present and accessible in the correct relative directories as expected by the Source Engine.
  • Add-on Updates: Keep your Source Engine importer add-on updated to ensure compatibility with newer Blender versions and to benefit from bug fixes and new features. Refer to the add-on's documentation or community page for updates.