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How to Join Objects in Blender

Published in Blender Object Joining 2 mins read

Okay, here is the exact answer based on the provided reference snippet, explaining how to "attach" objects in Blender by joining them.

To attach objects together in Blender, you can join them into a single object. This is often referred to as joining meshes. The reference snippet shows a common method using a keyboard shortcut after selecting the objects.

Quick Steps to Join Objects

The most direct way to join selected objects in Blender is by using the Ctrl + J shortcut.

  1. Select the objects: In Object Mode, select the first object you want to keep as the primary object (this object's origin and modifiers will often be prioritized).
  2. Shift-select the other objects: While holding down the Shift key, click on the other object(s) you want to join to the first one. The last object you select will become the active object (usually highlighted in a slightly brighter orange outline).
  3. Press Ctrl + J: With the objects selected and the last one active, press Ctrl + J on your keyboard.

As demonstrated in the provided reference, if you select one object and then Shift-select another (like the green Cube and the monkey head in the example) and press Ctrl + J, the selected objects will be joined together. The monkey head, in the reference example, became part of the green Cube object.

What Happens When You Join Objects?

When you join objects using Ctrl + J:

  • All selected objects become a single mesh object.
  • They will share the same data block (mesh data).
  • The origin point of the newly joined object will be the origin of the last selected (active) object.
  • Modifiers applied to the objects might behave differently or need adjustments.

This technique is fundamental for organizing your scene and working with multiple mesh elements as a single entity.

Shortcut Summary

Here's a quick look at the essential shortcut:

Action Shortcut
Join Objects Ctrl + J

Remember to select the objects you want to join in Object Mode before using the shortcut.

Joining is just one way to create relationships between objects in Blender. Other methods include parenting (where one object controls another's transformations) or using constraints, but joining physically merges their mesh data. The method described here, using Ctrl + J, specifically performs the joining operation as seen in the reference.