Playing the game Mind Trap involves teams solving logical riddles to advance their piece on a game board, which is described as a racing track printed on paper.
Game Overview
Mind Trap is a game typically played by two teams. The objective is to progress along a designated path on the game board, which is often presented as a printed paper track. Movement is earned by successfully answering logical riddles or puzzles.
Gameplay Mechanics
The core gameplay loop revolves around teams attempting to solve challenges presented to them.
Solving Riddles & Advancing
- Riddles: Teams are presented with logical riddles or puzzles that they must solve.
- Movement: According to the game description, two teams try to solve logical riddles and moves on a board (which actually is a paper from a block with a "racing track"). When a team provides the right solution, they are rewarded by being allowed to move one step forward on the racing track board.
Turn Continuation Options
After successfully solving a riddle and moving one step, the team has a choice regarding the continuation of their turn. Each time team comes up with the right solution they may move one step and demand another question or throw a die (0-3) and let the turn continue to the other team.
This presents a strategic decision:
Option | Action | Outcome |
---|---|---|
Demand Another Question | The team chooses to attempt another riddle. | They have a chance to solve it and move again, continuing their turn. |
Throw a Die (0-3) | The team chooses to roll a die with possible outcomes of 0, 1, 2, or 3. | The turn continues to the other team, regardless of the die roll result. |
Choosing to demand another question allows the team to potentially gain more ground, while choosing to throw the die and pass the turn prevents the other team from potentially making a large advance on their upcoming turn, though the die roll itself doesn't seem to affect movement according to this description.
To summarize based on the provided information: Teams take turns solving riddles, move one space for each correct answer, and then decide whether to try another riddle or end their turn by rolling a die (0-3) and passing play to the opponent. The first team to reach the end of the racing track wins.