Petting a Scout in Civilization VI is a purely cosmetic action that triggers a charming animation with no practical gameplay impact or strategic benefit. It's an aesthetic addition designed to enhance player engagement and add a touch of cuteness to the game.
The "Pet" Command Explained
Introduced in the April 2021 Update, the "Pet" command allows players to interact with their Scout units in a unique, non-functional way. When activated, the unit's model will perform an animation where the human Scout character gives their animal companion (usually a dog) a gentle pat on the head.
Key aspects of the "Pet" command:
- No Gameplay Function: This action does not grant any in-game bonuses, resource yields, combat advantages, or exploration benefits. It doesn't affect the Scout's movement, vision, or any other statistics.
- Purely Cosmetic: Its sole purpose is visual. It provides a delightful animation for players who enjoy interacting with their units on a more personal level.
- Added in April 2021 Update: This feature was part of a free update, adding a small detail that was well-received by the community for its charm.
Why Pet a Scout?
While without any functional purpose, the inclusion of the "Pet" command aligns with the game's broader design philosophy of creating an immersive and engaging world. It serves several indirect purposes:
- Enhances Player Connection: By allowing players to perform a simple, endearing action, it fosters a stronger emotional connection to their units, particularly the iconic Scout and its loyal companion.
- Adds Personality: It gives the Scout unit more personality beyond its utility as an explorer, making it feel more like a living part of your civilization.
- Community Appeal: Small, charming details like this often resonate well with the player base, contributing to a positive overall game experience and demonstrating the developers' attention to delightful minutiae.
In essence, petting a Scout is a delightful visual easter egg that adds to the aesthetic appeal and character of Civilization VI, offering a moment of visual enjoyment rather than strategic advantage.