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How do I change the line ending code in Visual Studio?

Published in Code Editor Configuration 4 mins read

You can easily change the line ending code in Visual Studio Code through its settings for global preferences or directly in the status bar for individual files. Understanding and managing line endings (LF vs. CRLF) is crucial for consistent code across different operating systems and when working with version control systems like Git.

Understanding Line Endings: LF vs. CRLF

Line endings are special characters that mark the end of a line of text in a file. Different operating systems historically use different conventions:

  • LF (Line Feed - \n): Used predominantly in Unix-like systems (Linux, macOS). It signifies a move to the next line.
  • CRLF (Carriage Return + Line Feed - \r\n): The standard for Windows operating systems. It signifies returning the cursor to the beginning of the line, then moving to the next line.

The inconsistency between these can lead to issues, especially when developers on different operating systems collaborate on the same codebase. Git, for instance, can be configured to handle line ending conversions automatically to prevent issues like "phantom changes" in source control.

Changing Line Endings Globally via Visual Studio Code Settings

To set a default line ending for all new files and potentially convert existing files upon saving, you can configure Visual Studio Code's settings:

  1. Open Settings:
    • On Windows/Linux, press Ctrl+, (comma).
    • On macOS, press Cmd+, (comma).
    • Alternatively, go to File > Preferences > Settings (Windows/Linux) or Code > Preferences > Settings (macOS).
  2. Search for Line Ending Settings: In the search bar at the top of the Settings tab, type "Eol" or "end of line".
  3. Configure files.eol: Locate the files.eol setting.
    • To use LF (Line Feed), set this option to \n. This is generally recommended for cross-platform projects.
    • To use CRLF (Carriage Return + Line Feed), set this option to \r\n. This is typical for Windows-only projects.

Example Setting:

Setting Name Value Description
files.eol \n Sets line endings to LF (Unix/macOS)
files.eol \r\n Sets line endings to CRLF (Windows)

Changes made here will apply globally to all files opened or created in Visual Studio Code, ensuring consistency across your workspace.

Changing Line Endings Per File

For specific files, Visual Studio Code provides a quick way to change line endings directly from the editor's status bar:

  1. Open the Desired File: Navigate to the file you want to modify.
  2. Locate Status Bar: Look at the bottom right corner of the Visual Studio Code window. You will see either "CRLF" or "LF" displayed, indicating the current line ending type of the active file.
  3. Click and Select: Click on the "CRLF" or "LF" indicator in the status bar. A small pop-up menu will appear at the top of the editor.
  4. Choose Line Ending: From the pop-up, select either LF or CRLF to convert the line endings for that specific file. This change will be applied immediately to the file.

This method is useful when you need to make an exception for a single file without altering your global settings.

Practical Insights and Best Practices

  • Project Consistency: For projects involving multiple developers or diverse operating systems, it's best to standardize on a single line ending type, typically LF.
  • Git Configuration: Git can be configured to handle line ending conversions automatically via core.autocrlf setting. While VS Code settings manage line endings within the editor, Git handles them during commits and checkouts.
  • .editorconfig: For more advanced project-specific configurations, including line endings, consider using an .editorconfig file. Visual Studio Code has built-in support for .editorconfig, allowing you to define coding styles and line ending preferences that override user or workspace settings for specific files or folders within a project.

By effectively managing line endings in Visual Studio Code, you can ensure smoother collaboration and prevent common cross-platform development issues.