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How Do You Jump Further in CrossCode?

Published in CrossCode Movement 3 mins read

To significantly increase your jump distance in CrossCode, especially when traversing gaps after jumping off an edge, you can utilize an advanced technique that involves animation canceling and precise dashing. This method allows you to cover much greater distances than a standard jump.

Advanced Jumping Techniques for Increased Distance

While a basic jump has a set distance, experienced players can extend their reach by chaining specific actions together. This "extended jump" is crucial for reaching platforms that seem out of reach or for navigating complex environments more efficiently. The core principle involves interrupting the default jump animation to quickly transition into movement abilities like dashing, maximizing the forward momentum.

The Jump Animation Cancel Method

This technique leverages the game's mechanics to bypass the brief recovery or landing animation after a jump, allowing for immediate action. By canceling the jump animation, you can input dashes much faster, thereby extending your airtime and horizontal travel.

Step-by-Step Execution

Mastering this technique requires precise timing and practice, but the payoff in terms of traversal ability is substantial.

  1. Jump Off an Edge: Initiate your jump by moving off the edge of a platform. The technique specifically applies to jumps from an edge, not necessarily mid-air jumps.
  2. Immediately Cancel Jump Animation: As soon as you are airborne after jumping off the edge, immediately input either a shield or a melee attack. This action will instantly cancel the standard jump animation.
  3. First Dash Input: Immediately after the animation cancel (the shield or melee attack), perform your first dash. The timing here is critical; it must be input right away to chain the actions effectively.
  4. Second Dash Input: Following the first dash, input your second dash. This second dash is what provides the additional distance, propelling you further across the gap.

This sequence allows for a fluid transition from jumping to rapid dashing, covering a considerable distance that would otherwise be impossible with just a single jump or dash.

Why This Technique Works

The effectiveness of this method lies in "animation canceling." Many actions in games have a brief animation sequence that must complete before the next action can be performed. By interrupting (canceling) the jump animation with a faster action like shielding or attacking, you create a window to immediately execute dashes. This bypasses the default delay, enabling a chain of rapid movements that significantly extend your horizontal travel distance. It's about optimizing the time spent in the air by replacing slow animations with quick, momentum-generating actions.

Comparison: Standard vs. Extended Jump

To illustrate the difference, consider the sequence of actions:

Action Sequence Standard Jump from Edge Extended Jump from Edge
Initial Action Jump off edge Jump off edge
Intermediate Step Land or default air animation Shield or Melee Attack (animation cancel)
First Movement (Depends on situation) Immediate Dash
Second Movement (Depends on situation) Second Dash (for extra distance)
Result Standard jump distance Significantly increased horizontal distance

By practicing this specific sequence, you'll gain the ability to traverse areas in CrossCode that are designed to challenge your movement capabilities, opening up new shortcuts and exploration opportunities.