Rogues in Dungeons & Dragons 5th Edition begin their adventures equipped with a flexible array of weapons, including specific choices and a foundational set of daggers, tailored to their versatile and often stealthy combat styles.
Standard Starting Rogue Weapons
A new rogue character starts with a selection of weapons that offer options for both close-quarters combat and ranged attacks. This allows players to immediately shape their rogue's initial combat approach.
Your starting weapons include:
- Primary Melee Choice: You can choose either a rapier or a shortsword.
- Secondary/Ranged Choice: You can choose between a shortbow (which comes with a quiver of 20 arrows) or an additional shortsword.
- Fixed Weapons: Regardless of your choices above, all rogues also start with two daggers.
Breakdown of Weapon Options
This combination ensures that rogues are well-equipped for various combat scenarios, whether striking from the shadows with a bow or engaging enemies up close with their finesse weapons. The table below summarizes the starting weapon options available to a rogue.
Weapon Category | Option A | Option B | Always Included |
---|---|---|---|
Primary Melee | Rapier | Shortsword | |
Secondary/Ranged | Shortbow (with 20 arrows) | Shortsword | |
Utility/Melee | Two Daggers |
Enhancing Your Rogue's Combat Style
These initial weapon choices allow players to lean into a preferred combat strategy from the outset. For instance, a rogue might become a nimble duelist focusing on a rapier and daggers, or a stealthy archer utilizing the shortbow while keeping a shortsword ready for closer engagements.
For more detailed information on the rogue class and its full starting equipment, you can consult official Dungeons & Dragons resources.