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What weapons do rogues start with?

Published in D&D 5e Rogue Weapons 2 mins read

Rogues in Dungeons & Dragons 5th Edition begin their adventures equipped with a flexible array of weapons, including specific choices and a foundational set of daggers, tailored to their versatile and often stealthy combat styles.

Standard Starting Rogue Weapons

A new rogue character starts with a selection of weapons that offer options for both close-quarters combat and ranged attacks. This allows players to immediately shape their rogue's initial combat approach.

Your starting weapons include:

  • Primary Melee Choice: You can choose either a rapier or a shortsword.
  • Secondary/Ranged Choice: You can choose between a shortbow (which comes with a quiver of 20 arrows) or an additional shortsword.
  • Fixed Weapons: Regardless of your choices above, all rogues also start with two daggers.

Breakdown of Weapon Options

This combination ensures that rogues are well-equipped for various combat scenarios, whether striking from the shadows with a bow or engaging enemies up close with their finesse weapons. The table below summarizes the starting weapon options available to a rogue.

Weapon Category Option A Option B Always Included
Primary Melee Rapier Shortsword
Secondary/Ranged Shortbow (with 20 arrows) Shortsword
Utility/Melee Two Daggers

Enhancing Your Rogue's Combat Style

These initial weapon choices allow players to lean into a preferred combat strategy from the outset. For instance, a rogue might become a nimble duelist focusing on a rapier and daggers, or a stealthy archer utilizing the shortbow while keeping a shortsword ready for closer engagements.

For more detailed information on the rogue class and its full starting equipment, you can consult official Dungeons & Dragons resources.

D&D Beyond Rogue Class