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How long is 1 hour in ETS2?

Published in ETS2 Time Compression 2 mins read

In Euro Truck Simulator 2 (ETS2), 1 hour of in-game time corresponds to exactly 3 minutes of real-world time.

Understanding Time Compression in ETS2

Euro Truck Simulator 2 employs a significant time compression mechanism. This design choice is crucial for enabling players to experience the vast distances and diverse landscapes of Europe within a practical real-world timeframe. Without this acceleration, completing typical trucking jobs would demand an unrealistic investment of actual hours, days, or even weeks. This system allows for the swift progression of in-game elements such as day-night cycles, driver fatigue, and delivery deadlines.

The Time Scale

The standard time compression ratio in ETS2 for general gameplay is often cited as 1:20 (1 real minute equals 20 in-game minutes) or 1:30 in cities. To illustrate this more clearly, here's a breakdown of common in-game durations and their real-world equivalents:

In-Game Time Real Time
30 minutes 1 minute, 30 seconds
1 hour 3 minutes
12 hours 36 minutes
1 day 1 hour, 12 minutes

As evident from the table, an entire in-game day passes in just over an hour of real play, making long hauls manageable and dynamic.

Practical Implications for Gameplay

The accelerated in-game time has several key effects on the player's experience:

  • Journey Lengths: A journey that might be a 10-hour in-game drive across several regions can be completed in approximately 30 real-world minutes, maintaining engaging gameplay without excessive duration.
  • Day-Night Cycle: Players will observe the sun rising and setting relatively quickly, often experiencing multiple day-night transitions within a single extended play session. This impacts visibility and the strategic use of vehicle lights.
  • Driver Fatigue: The in-game fatigue system is directly influenced by this accelerated clock. Your driver will become tired much faster in-game, requiring regular stops at designated rest areas or truck stops to avoid penalties and maintain driving efficiency.
  • Delivery Deadlines: All jobs come with deadlines based on in-game time. These deadlines translate to much shorter real-world periods, adding a strategic element to route planning and time management.
  • Resource Management: Fuel consumption and the wear and tear on your truck are also scaled with the in-game time, meaning players need to manage these resources and plan for refueling and servicing more frequently than if the game operated in real-time.

For further details on how time is handled within the game, you can refer to resources like the Truck Simulator Wiki.