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How do you calculate viscosity from density?

Published in Fluid Viscosity Calculation 4 mins read

While viscosity cannot be calculated solely from density, density is a crucial parameter in determining a fluid's viscosity, especially when employing methods such as falling sphere viscometry. This widely used technique relies on measuring the terminal velocity of a sphere falling through a liquid, where the densities of both the ball and the liquid are essential components of the calculation.

How to Calculate Viscosity from Density and Other Parameters Using the Falling Sphere Method

The calculation of a liquid's dynamic viscosity typically involves a specific formula derived from Stokes' Law, which incorporates the densities of both the falling sphere and the liquid itself, alongside other physical parameters.

Understanding Viscosity and Density's Interplay

Viscosity is a measure of a fluid's resistance to flow. The higher the viscosity, the "thicker" the fluid. Density, defined as mass per unit volume, plays a critical role because it influences the buoyant force exerted by the fluid on an object moving through it. In the context of a falling sphere, the net force driving the ball downwards is the difference between its gravitational force and the buoyant force, both of which are directly related to the densities involved.

The Falling Sphere Viscometry Method

This method involves dropping a spherical object through a liquid and measuring the constant speed it reaches (terminal velocity). At terminal velocity, the gravitational force acting on the ball is balanced by the sum of the buoyant force and the drag force (which is directly proportional to the fluid's viscosity).

The Viscosity Calculation Formula

According to a common formulation used in falling sphere viscometry, the final equation to calculate the liquid's dynamic viscosity is:

Viscosity = (2 x (ball density – liquid density) x g x a^2) ÷ (9 x v)

This equation allows for the determination of a liquid's viscosity by incorporating the densities of both the sphere and the liquid, along with other measured physical quantities.

Breaking Down the Formula

To effectively use this formula, it's important to understand each variable:

  • Viscosity (η or μ): The dynamic viscosity of the liquid, typically measured in Pascal-seconds (Pa·s) or Poise (P).
  • Ball density (ρ_ball): The density of the spherical object, usually measured in kilograms per cubic meter (kg/m³).
  • Liquid density (ρ_liquid): The density of the liquid whose viscosity is being determined, also typically in kg/m³.
  • g: Acceleration due to gravity, approximately 9.81 meters per second squared (m/s²).
  • a: The radius of the spherical object, measured in meters (m).
  • v: The terminal velocity of the sphere, the constant speed it reaches when falling through the liquid, measured in meters per second (m/s).

Practical Application: A Table of Variables

Variable Description Common Units
Viscosity (η) Dynamic viscosity of the liquid Pa·s, Poise
Ball Density Density of the sphere kg/m³
Liquid Density Density of the liquid kg/m³
g Acceleration due to gravity m/s²
a Radius of the sphere m
v Terminal velocity of the sphere m/s

Steps to Calculate Viscosity

To perform this calculation, follow these steps:

  1. Measure the Ball Density: Accurately determine the mass and volume of the spherical object to calculate its density.
  2. Measure the Liquid Density: Determine the density of the liquid at the experimental temperature.
  3. Measure the Ball Radius: Carefully measure the radius (half of the diameter) of the sphere.
  4. Measure the Terminal Velocity: Drop the sphere into a sufficiently tall column of the liquid and measure the time it takes to travel a known distance after it has reached a constant speed. Calculate the terminal velocity (distance/time).
  5. Substitute Values into the Formula: Plug all the measured values (ball density, liquid density, 'g', ball radius, and terminal velocity) into the equation provided.
  6. Calculate the Viscosity: Perform the arithmetic to obtain the dynamic viscosity of the liquid.

Important Considerations and Limitations

This method is based on Stokes' Law, which assumes:

  • Laminar Flow: The fluid flow around the sphere is smooth and non-turbulent.
  • Spherical Particle: The falling object is perfectly spherical.
  • Infinite Medium: The liquid column is wide enough to avoid wall effects (the walls of the container should be at least 10 times the ball's diameter away from the ball).
  • Non-Compressible Fluid: The fluid's density does not change significantly with pressure.

Deviations from these assumptions can affect the accuracy of the calculated viscosity. Therefore, precise measurements of all parameters and adherence to the experimental setup conditions are crucial for reliable results.