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What Language is Deep Rock Galactic Coded In?

Published in Game Development Languages 2 mins read

Deep Rock Galactic is primarily developed using C++ and Blueprints within the Unreal Engine. This combination allows for a powerful and flexible development environment, leveraging both traditional coding and visual scripting.

Understanding the Core Languages

The development of Deep Rock Galactic relies on two key components provided by the Unreal Engine:

  • C++ Programming: This is a powerful, high-performance programming language often used for the core engine functionalities, complex systems, and performance-critical aspects of a game. Developers utilize C++ to build the foundational framework, intricate game logic, and custom features that require precise control and optimization.
  • Blueprint Visual Scripting: Blueprints offer a node-based visual scripting system that allows developers to create gameplay elements and interactive sequences without writing traditional lines of code. This system is particularly effective for:
    • Rapid Prototyping: Developers can quickly implement and test new ideas or mechanics.
    • Iteration: Making adjustments and refinements to gameplay is streamlined.
    • Accessibility: It enables designers and other team members who may not be proficient in C++ to contribute directly to gameplay logic.

How C++ and Blueprints Work Together

In a game like Deep Rock Galactic, C++ typically forms the backbone for the engine's functionality and performance-sensitive systems. Blueprints, on the other hand, are commonly used to implement specific gameplay behaviors, character abilities, mission objectives, user interface interactions, and level scripting. This hybrid approach allows developers to choose the most efficient tool for each task, combining the power and performance of C++ with the rapid development and ease-of-use of Blueprints.

Here’s a simplified overview of their roles:

Language/Method Primary Use Cases Key Benefits
C++ Core engine systems, complex AI, physics, rendering, performance-critical code High performance, low-level control, custom engine features
Blueprints Gameplay mechanics, UI logic, level scripting, character abilities, event sequences Rapid prototyping, faster iteration, accessibility for non-programmers

This synergy ensures that Deep Rock Galactic can deliver a polished and engaging experience, built upon robust programming and efficient design iterations.