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Does CrossCode Have Multiple Endings?

Published in Game Endings 2 mins read

Yes, CrossCode features multiple endings, allowing players to experience different conclusions to the main narrative.

Exploring CrossCode's Endings

The critically acclaimed action RPG CrossCode, developed by Radical Fish Games, offers players more than one outcome for its compelling storyline. This design choice enriches the player's experience, providing a "good" ending and a "bad" ending based on the progression and potentially specific conditions met by the game's conclusion.

Players will be able to distinguish between these outcomes through visual cues within the game. For instance, if the right side of a particular screen appears red, it signifies that the less favorable, or "bad," ending has been reached.

Fortunately, the game is designed to make experiencing both endings convenient and accessible. Should a player encounter the bad ending, they can effortlessly transition to the good ending. This is achieved by simply returning to the left and replaying the final segment of the game. A significant player-friendly feature allows for skipping previously completed sections, including:

  • Last battles: No need to re-engage in all the combat sequences.
  • Dungeons: Players can bypass intricate dungeon exploration.
  • Boss fights: The final boss encounters can be skipped, streamlining the path to the alternative ending.

This thoughtful implementation ensures that players can easily explore both narrative conclusions without the burden of extensive re-grinding, encouraging a complete understanding of CrossCode's rich story.

Here's a quick overview of the endings:

Ending Type Description Ease of Access
Good Ending The most favorable and fulfilling conclusion to the story. Easily accessible even after experiencing the bad ending; players can quickly replay the final part of the game and skip previous arduous sections.
Bad Ending A less desirable or more somber resolution. Indicated by a visual cue (the right side of a specific screen appearing red). The game facilitates a quick transition from this ending to the good ending.

This design choice highlights Radical Fish Games' commitment to player experience, allowing for a comprehensive view of the story's potential outcomes with minimal friction.