There are six main competitive grades, also known as ranks or categories, in Halo Infinite's multiplayer system.
These grades are designed to classify players' skill levels, mirroring a system seen in previous titles like Halo 5: Guardians. The ranking system undergoes a reset with each new season, encouraging players to re-engage and climb the ladder anew.
Understanding the Grade Structure
The six primary competitive grades in Halo Infinite are structured to provide a clear progression path for players. The first five of these grades are further subdivided into six sub-tiers, indicating incremental progress within each major category. For example, the lowest grade, Bronze, ranges from Bronze I to Bronze VI.
Here's a breakdown of the main grades:
Grade Name | Sub-Tiers | Description |
---|---|---|
Bronze | I - VI | Entry-level competitive play. |
Silver | I - VI | Progressing beyond the initial stages. |
Gold | I - VI | Mid-tier skill level. |
Platinum | I - VI | Above average skill. |
Diamond | I - VI | High-level competitive play. |
Onyx | N/A (typically) | The highest competitive grade, representing elite players. |
The first five grades (Bronze through Diamond) are each divided into six sub-tiers (e.g., Bronze I, Bronze II, up to Bronze VI). The highest grade, Onyx, typically operates as a single tier, often represented by a numerical Skill Rating (CSR) to denote precise placement among top players.
Competitive Season Resets
Similar to its predecessor, Halo 5: Guardians, Halo Infinite's competitive ranks are reset with the launch of every new season. This seasonal reset ensures a fresh competitive environment, allowing players to start on a more even playing field and test their skills against new challenges and meta shifts. It also encourages consistent engagement from the player base throughout the year.