The magic numbers in the MNIST database are distinct 4-byte integers found at the beginning of each file, serving as identifiers for the file type and data structure. For image files, the magic number is 0x00000803
(2051 in decimal), and for label files, it is 0x00000801
(2049 in decimal).
Understanding MNIST Magic Numbers
Magic numbers are crucial for any file format, as they allow software to quickly identify the file type and ensure it is parsing the correct data structure. In the MNIST dataset, these numbers provide vital information about the data that follows, specifically indicating whether the file contains handwritten digit images or their corresponding labels. They also hint at the dimensionality of the data within.
Structure of MNIST Magic Numbers
According to the official MNIST database documentation, the magic number is an integer stored in Most Significant Byte (MSB) first (big-endian) format. Its structure provides insights into the data's organization:
Byte Position | Description | Value for Image Files (0x00000803 ) |
Value for Label Files (0x00000801 ) |
---|---|---|---|
Byte 1 | Always 0x00 (First byte of the 4-byte magic number) |
0x00 |
0x00 |
Byte 2 | Always 0x00 (Second byte of the 4-byte magic number) |
0x00 |
0x00 |
Byte 3 | (Not explicitly defined as a fixed value in the provided reference, but commonly 0x08 to indicate unsigned byte data type) |
0x08 |
0x08 |
Byte 4 | Codes the number of dimensions of the vector/matrix: 0x01 for vectors, 0x02 for matrices. |
0x03 (Codes for two dimensions, representing rows and columns of an image) |
0x01 (Codes for one dimension, representing a list of labels) |
Magic Number for Image Files (0x00000803
)
- First two bytes (
0x0000
): These bytes are consistently zero, serving as a common prefix for MNIST file headers. - Third byte (
0x08
): While not explicitly detailed in the provided reference, this byte typically signifies the data type of the items, with0x08
denoting unsigned byte (8-bit) integers, which are used for pixel values (0-255). - Fourth byte (
0x03
): This byte codes for the number of dimensions. For image files, this indicates that the data consists of a 2-dimensional matrix (rows and columns), reflecting the structure of an image.
Magic Number for Label Files (0x00000801
)
- First two bytes (
0x0000
): Similar to image files, these bytes are always zero. - Third byte (
0x08
): This byte also commonly indicates the unsigned byte data type for the labels. - Fourth byte (
0x01
): This byte codes for the number of dimensions. For label files, it indicates that the data is a 1-dimensional vector, representing a simple list of digit labels.
The magic number is followed by the sizes in each dimension, also represented as 4-byte integers (MSB first). This consistent structure ensures that parsers can correctly interpret the data, whether it's a collection of handwritten digits or their corresponding ground-truth labels.
For more detailed information on the MNIST database and its file format, you can refer to the official MNIST database documentation.