To perform a tween animation, specifically a Motion Tween, you initiate the process by creating a dynamic transition between keyframes, allowing an object to smoothly change properties like position, rotation, or size over time. The foundational steps involve creating the tween itself in an animation application like Adobe Animate.
Methods for Creating a Motion Tween
The process begins with having a graphic or an instance ready on your stage. Here are the two primary methods to create a Motion Tween:
Method | Description |
---|---|
1. Timeline Context Menu | This method involves right-clicking directly on a frame within the timeline where you want the animation to start. It's a quick and intuitive approach for initiating the tween. |
2. Main Menu Insertion | This alternative method uses the application's top menu. You first select the graphic or instance you wish to animate on the stage, and then you select the tween option from the main 'Insert' menu. |
Detailed Steps for Creating a Motion Tween
Here are the step-by-step instructions for each method, ensuring your graphic or instance is prepared before starting.
Method 1: Using the Timeline Context Menu
This method is often favored for its directness and speed:
- Prepare Your Asset: Ensure you have a graphic or an instance already placed on the stage within your animation software.
- Right-Click on a Frame: Navigate to the timeline panel. Right-click on the specific frame where you want your motion tween to begin.
- Select "Create Motion Tween": From the context menu that appears, choose the "Create Motion Tween" option.
Method 2: Using the Main Menu
This method provides an alternative path for creating your tween:
- Select Your Graphic or Instance: On the stage, click on the graphic or instance that you intend to animate. This action highlights the object, indicating it's selected for the tween.
- Navigate to the Insert Menu: Go to the main menu bar located at the top of your application window.
- Choose "Motion Tween": From the "Insert" dropdown menu, select "Motion Tween."
What Happens After Creation?
Once a Motion Tween is successfully created using either of these methods, the selected frames on the timeline will typically change their appearance (e.g., often turning blue with an arrow in Adobe Animate), indicating that the tween has been established. At this point, you can define the end state of your animation by modifying the object's properties (such as its position, rotation, scale, or skew) at a later frame on the timeline. The software will then automatically interpolate, or "tween," the frames between the start and end states, creating the smooth animation.
For more detailed information on creating motion tween animations, refer to Adobe's official documentation: More items...