In Omega Strikers, a Light Hit refers to a specific type of hit effect delivered by a Striker's abilities that primarily impacts the Core and enemy Strikers with distinct properties. Every Striker possesses at least one ability that deals what are broadly categorized as "Normal hits," and Light Hits are a common manifestation of these Normal hit effects.
Core Mechanics of a Light Hit
When an ability delivers a Light Hit, it triggers a set of precise responses depending on whether it connects with the Core or an opposing Striker. Understanding these effects is crucial for both offensive plays and defensive positioning in Omega Strikers.
Effects on the Core
- Core Knockback: The most consistent and defining characteristic of a Light Hit is its ability to knock back the Core. This is fundamental for controlling the flow of the game, setting up shots, or clearing the Core away from your own goal.
Effects on Enemy Strikers
Light Hits also have specific interactions with enemy Strikers, affecting their health and movement without necessarily providing significant crowd control unless certain conditions are met.
- Damage Application: Upon hitting an enemy Striker, a Light Hit will deal damage, contributing to their total damage taken and potentially leading to a KO if their Stagger bar is full.
- Temporary Speed Reduction: A critical effect is the brief reduction in an enemy Striker's speed. Specifically, their speed is reduced by 50% for a duration of 0.25 seconds. This momentary slow can be enough to disrupt an opponent's movement, allowing teammates to follow up or creating a small window for a play.
- Limited Striker Knockback: Unlike abilities designed for significant crowd control, Light Hits do not apply knockback to Strikers under normal circumstances. The only exceptions are:
- If the Striker becomes Staggered by the hit itself (meaning the hit fills their Stagger bar).
- If the Striker is already Staggered when the Light Hit connects.
Summary of Light Hit Effects
To provide a clear overview, here's a breakdown of the effects associated with a Light Hit:
Target | Effect of Light Hit |
---|---|
Core | - Provides knockback, essential for goal attempts and defensive clears. |
Strikers | - Deals damage to enemy Strikers. |
- Inflicts a brief 50% Speed Reduction for 0.25 seconds, interrupting their movement. | |
- Does NOT apply knockback unless the enemy Striker is Staggered by the hit or already Staggered. |
In essence, Light Hits are a versatile tool for Strikers, allowing them to control the Core, chip away at enemy health, and briefly impede their movement, playing a crucial role in the fast-paced gameplay of Omega Strikers.