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How does PvP work in Once Human?

Published in Once Human PvP 2 mins read

In Once Human, Player-versus-Player (PvP) combat primarily revolves around entering a specific state known as the Chaos State. This mechanic dictates when and how players can engage in combat with each other and their structures.

Understanding PvP in Once Human

PvP in Once Human is not always active. Instead, players must either willingly enter a "Chaos State" or be automatically thrust into it under specific circumstances. This state fundamentally alters gameplay, allowing for direct confrontation with other players.

Entering the Chaos State

There are several ways a player can enter the Chaos State, which is the prerequisite for engaging in PvP:

  • Player Choice: You can manually choose to activate the Chaos State, signalling your readiness for combat.
  • Public Crisis Events: During large-scale public events that occur in the game world, players may automatically enter the Chaos State, leading to spontaneous PvP encounters.
  • Designated Areas: Certain zones or areas within Once Human are designated as PvP-enabled. Upon entering these areas, players will automatically transition into the Chaos State.

Consequences of the Chaos State

Once you are in the Chaos State, the rules of engagement change significantly:

  • Offensive Capabilities: You gain the ability to attack other players who are also in the Chaos State. Additionally, depending on the specific server you are playing on, you might also be able to target and destroy other players' structures.
  • Vulnerability: While in the Chaos State, you also become a valid target for other players. This means you are vulnerable to attacks from anyone else who is also in this state, making strategic engagement crucial.

This system ensures that PvP encounters are intentional or occur within specific, predictable contexts, providing a balance between competitive play and cooperative exploration.