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How to Draw Cast Shadows in Perspective?

Published in Perspective Drawing 4 mins read

Drawing cast shadows in perspective adds depth and realism to your artwork. It involves understanding the interaction between the light source, the object, and the ground plane within a perspective framework.

Drawing cast shadows in perspective requires setting up your scene in perspective and then applying principles of light projection. Here's a breakdown of the process, starting with the foundational steps:

The Foundation: Setting Up Your Perspective Scene

Before you can draw a shadow, you need the object and the environment drawn in perspective.

Step 1: Establish the Horizon Line and Vanishing Point

The horizon line represents your eye level, and the vanishing point (or points) is where parallel lines appear to converge. These are fundamental to any perspective drawing.

  • As the initial step, you will draw a horizon line and find your vanishing point.

Step 2: Draw the Object in Perspective

Once your perspective grid is set up, you draw the object that will cast the shadow.

  • Next, you will use that vanishing point to draw out a cube, just like in one-point perspective. While a cube is given as an example, these principles apply to any object drawn correctly in perspective.

Understanding Light Sources and Their Role

A cast shadow is formed when an object blocks a light source. The position of the light source dictates the direction and length of the shadow.

Directional Light Source (e.g., Sun)

For a distant light source like the sun, light rays are considered parallel. In perspective, the source of these rays is represented by a Light Source Vanishing Point (LSVP). The point on the horizon line directly below the LSVP is called the Shadow Vanishing Point (ShVP).

Drawing the Cast Shadow: Step-by-Step

Using the object drawn in perspective and the light source information, you can now construct the shadow.

Step 3: Locate the Light Source Vanishing Point (LSVP)

Decide where your light source is located in the sky. Place the LSVP there. Its position will determine the angle of the light rays.

Step 4: Locate the Shadow Vanishing Point (ShVP)

Find the point directly below the LSVP on the horizon line. This is your ShVP. Lines drawn from the base of vertical object points will converge here.

Step 5: Project Shadow Points

For each key point on the object that defines the edge of the potential shadow (typically the highest or outermost points relative to the light source), you'll use a two-line method:

  1. Draw a line from the LSVP through the corresponding point on the top of the object. This line represents the path of the light ray grazing the object's top point.
  2. Identify the corresponding point at the base of the object on the ground plane. Draw a line from the ShVP through this base point.
  3. The point where the line from the LSVP (through the top point) intersects the line from the ShVP (through the base point) is the projected point on the cast shadow.

Step 6: Connect the Shadow Points

Once you have projected enough key points, connect them on the ground plane to form the outline of the cast shadow. The shape should align with the perspective of the ground plane.

Practical Tips

  • Ground Plane: Ensure the shadow follows the perspective grid of the surface it's cast upon. If the surface isn't flat, the shadow's shape will bend.
  • Multiple Light Sources: If there are multiple light sources, each will cast its own shadow.
  • Shape Complexity: For complex objects, identify the points on the object's contour that, when hit by light rays, will define the edge of the shadow.

Mastering cast shadows in perspective adds realism and dimension to your drawings, accurately depicting how light interacts with objects in a three-dimensional space.