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Is Myst Like The Witness?

Published in Puzzle Game Comparison 3 mins read

Yes, Myst and The Witness share a significant conceptual lineage, both being highly influential first-person puzzle adventure games focused on exploration and intricate environmental challenges. However, The Witness distinguishes itself by taking what made Myst great and building upon those core foundations rather than merely emulating its classic formula.

Similarities in Core Design

Both games immerse players in mysterious, isolated worlds filled with puzzles that are intricately woven into the environment. They share several key characteristics:

  • First-Person Perspective: Players experience the world directly through the eyes of the protagonist, fostering a deep sense of presence and exploration.
  • Minimalist Narrative: Storytelling is often subtle and discovered through exploration, environmental cues, and abstract elements rather than explicit exposition.
  • Non-Combat Gameplay: Progression is entirely driven by solving puzzles and understanding the game world, with no focus on combat or action sequences.
  • Atmospheric Worlds: Both games feature captivating, often beautiful, and sometimes desolate environments that encourage careful observation.

The Witness: Building Upon Myst's Legacy

While many games have attempted to replicate Myst's pioneering puzzle-adventure style, The Witness stands out by innovating on the genre. Instead of simply cloning Myst's mechanics, The Witness delves into the essence of what made Myst compelling and expands upon it, particularly in its approach to puzzle design and player learning.

Key Differences and Evolutions

Despite their shared DNA, The Witness offers distinct evolutions from Myst:

  • Puzzle Philosophy:
    • Myst often features "lock-and-key" puzzles, where solutions might be found through deciphering journals, manipulating machinery, or recalling specific sequences from found information.
    • The Witness primarily focuses on a single core puzzle mechanic—line mazes—but introduces an astonishing depth of rules and interactions that are taught purely through visual cues and player experimentation. Each environmental puzzle serves as a lesson, building a complex language of symbols and patterns.
  • Narrative Delivery:
    • Myst's narrative often unfolds through found texts, pre-recorded messages, and interactions with a few characters, piecing together a story of family conflict and linking books.
    • The Witness is far more abstract, with its narrative and philosophical themes emerging through environmental design, hidden audio logs, and the player's evolving understanding of the island's interconnected systems. The "story" is often in the player's personal journey of discovery and mastery.
  • Interconnectedness: While Myst ages often felt like distinct "levels" linked by portals, The Witness's island is a seamless, interconnected world where progress in one area often provides insights or solutions for puzzles in entirely different locations, emphasizing holistic understanding.

Comparative Overview

Here's a table summarizing their key aspects:

Feature Myst The Witness
Release Year 1993 (Original) 2016
Core Puzzle Type Environmental, Logic, Pattern Recognition Line Mazes (with deep rule variations)
Puzzle Solutions Often require external information (journals) Taught internally by the game itself
World Design Discrete "Ages" linked by portals Seamless, interconnected island
Narrative Style More explicit lore, character-driven Abstract, philosophical, player-driven discovery
Influence Type Pioneering genre creator Evolution and refinement of puzzle design

Conclusion

In essence, while Myst laid the groundwork for a genre of immersive, puzzle-driven exploration, The Witness stands as a brilliant evolution. It captures the spirit of solitary discovery and intellectual challenge that made Myst great but pushes the boundaries of how puzzles can teach, communicate, and create a truly unique player experience.