The absolute fastest firing gun in Rainbow Six Siege is the SMG-11, renowned for its incredibly rapid rate of fire.
The Speed King: SMG-11
The SMG-11 is a secondary machine pistol boasting a blistering rate of fire of 1270 rounds per minute (RPM). This makes it an unparalleled choice for aggressive pushes, close-quarters combat, and rapid eliminations. Often equipped by operators like Smoke and Sledge, its high RPM allows for extreme time-to-kill (TTK) in tight situations, despite its limited magazine capacity and significant recoil, which demands skilled handling.
A Primary Powerhouse: The Vector .45 ACP
While the SMG-11 holds the top spot for overall rate of fire, the Vector .45 ACP is also a standout for its exceptional speed among primary weapons. According to its dedicated entry on the Rainbow Six Wiki, the Vector .45 ACP has the highest rate of fire of any submachine gun in the game. This incredible velocity, clocking in at 1200 RPM, makes it a devastating tool for operators like Mira and Goyo in close-to-medium range engagements. Its high rate of fire is balanced by specific characteristics:
- Manageable Recoil: At close range, its recoil is controllable, allowing for precise bursts.
- Increasing Challenge with Range: As the engagement distance increases, the recoil becomes more challenging to manage, impacting accuracy.
- Magazine Size: Its drawback comes in the form of a smaller magazine, necessitating efficient ammo management.
- Damage Drop-Off: Damage can significantly decrease over longer distances, reducing its effectiveness outside of its optimal range.
Top Fast-Firing Weapons in Siege
Understanding the fastest weapons can give players a significant advantage in various scenarios, especially in rapid-fire engagements. Here’s a comparison of some of the highest rate-of-fire weapons:
Weapon Name | Category | Rate of Fire (RPM) | Primary Operators | Key Characteristics |
---|---|---|---|---|
SMG-11 | Machine Pistol | 1270 | Smoke, Sledge, Amaru (secondary) | Unmatched rate of fire; excellent for quick eliminations and close-quarters; high recoil and small magazine; secondary weapon. |
Vector .45 ACP | Submachine Gun | 1200 | Mira, Goyo | Highest RPM among primary submachine guns; effective at close range with manageable recoil; limited magazine size and damage drop-off at distance. |
Bearing 9 | Machine Pistol | 1100 | Hibana, Echo | Another high-RPM secondary weapon, offering quick bursts for defensive or offensive plays; similar to SMG-11 in role but slightly lower RPM. |
Scorpion EVO 3 A1 | Submachine Gun | 1050 | Ela | High fire rate combined with relatively low recoil for an SMG, making it very controllable and potent in many engagements, despite being nerfed from its initial higher RPM. |
Strategic Implications of High RPM Weapons
High rate of fire weapons are crucial for operators who specialize in aggressive playstyles, such as entry fragging or holding tight angles. Their primary advantages include:
- Rapid Time-To-Kill (TTK): The ability to down opponents almost instantly at close range.
- Suppressive Fire: Laying down a high volume of bullets to deny areas or suppress enemies.
- Headshot Potential: More bullets down range increases the chance of landing critical headshots.
However, these powerful weapons often come with trade-offs:
- High Recoil: Demands better recoil control from the player to maintain accuracy.
- Limited Ammo: Small magazine sizes deplete quickly, requiring frequent reloads at inopportune times.
- Damage Drop-Off: Less effective at longer ranges due to reduced damage or increased recoil difficulty.
Mastering these weapons involves understanding their unique recoil patterns, optimizing attachments for control, and managing ammunition effectively to maximize their potential on the battlefield.