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Is Dragon Age a Dungeon Crawler?

Published in RPG Series 3 mins read

No, Dragon Age is generally not considered a dungeon crawler. It primarily falls under the genre of a story-driven, party-based role-playing game (RPG). While its games feature dungeons and combat, their core focus lies in narrative, character development, player choices, and exploration of a vast world, rather than repeated delves into procedurally generated or pre-designed dungeons for loot and experience alone.

However, it's important to note a specific distinction: the multiplayer component of Dragon Age: Inquisition is described by BioWare as a "dungeon crawling experience." This mode offers a different gameplay loop focused on cooperative delves into specific maps for rewards, but this is separate from the main single-player campaign's genre.


Understanding the Dragon Age Series

The Dragon Age series, developed by BioWare, is renowned for its rich lore, complex characters, and morally ambiguous choices that impact the game's story. The series includes:

  • Dragon Age: Origins (2009)
  • Dragon Age II (2011)
  • Dragon Age: Inquisition (2014)
  • Dragon Age: Dreadwolf (forthcoming)

Each installment offers hundreds of hours of gameplay focused on building a party of companions, exploring diverse environments, engaging in tactical combat, and making decisions that shape the fate of Thedas.

Core Elements of Dragon Age as an RPG

  • Deep Narrative: Strong emphasis on storytelling, lore, and character interactions.
  • Player Choice & Consequence: Decisions often have significant impacts on the plot and relationships.
  • Party-Based Combat: Players control a customizable protagonist and a party of companions, utilizing a tactical combat system.
  • Character Development: Extensive skill trees, equipment customization, and companion loyalty quests.
  • World Exploration: Discovering new regions, completing quests, and uncovering secrets within a sprawling world.

Distinguishing Between RPG and Dungeon Crawler

While there can be overlap, the primary intent and gameplay loop define a game's genre.

Feature Role-Playing Game (RPG) - e.g., Dragon Age Series Dungeon Crawler - e.g., Diablo, Path of Exile, Rogue
Primary Focus Narrative, character development, world-building, player choice, strategic combat. Repetitive exploration of dungeons for loot, experience, and combat challenges.
Gameplay Loop Progressing through a story, completing quests, exploring diverse environments. Repeated delves into enclosed, monster-filled areas; often randomized or semi-randomized.
Pacing Often includes slower periods of exploration, dialogue, and quest management. Fast-paced, action-oriented, focused on continuous combat and progression.
Environment Varied, open-world or large hub-based areas with towns, wilderness, and dungeons. Primarily confined to dungeons, caves, crypts, and similar enclosed spaces.
Multiplayer Often primarily single-player, with some games adding cooperative modes. Frequently designed with multiplayer cooperation as a core element.

The Nuance: Dragon Age: Inquisition's Multiplayer

Dragon Age: Inquisition notably introduced a cooperative multiplayer mode. This mode, separate from the main single-player campaign, tasks players with forming a party and completing objectives within specific, confined maps. This specific experience is indeed described by its developers, BioWare, as a "dungeon crawling experience."

This distinction is crucial: the multiplayer mode provides a focused, repeatable combat and loot-gathering loop akin to a dungeon crawler. However, this does not redefine the entire Dragon Age series, or even Inquisition's main campaign, as a dungeon crawler. The core identity of Dragon Age remains that of a rich, story-driven RPG.

For more information on the series, you can visit the Dragon Age Wikipedia page.