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Why is Exodia Censored?

Published in TCG Censorship 2 mins read

Exodia was censored primarily for religious reasons, with specific modifications made to his artwork for the Western Trading Card Game (TCG) release.

Understanding the Censorship of Exodia

The censorship applied to Exodia in the Yu-Gi-Oh! TCG mainly involves the alteration of a significant symbol on his artwork. Konami, the company behind Yu-Gi-Oh!, often modifies card art when localizing games and products for different regions to comply with various cultural sensitivities, religious considerations, or content guidelines.

Specific Changes Made

The primary element of Exodia's artwork that underwent censorship for the TCG was the Ankh symbol on his chest.

  • Original Artwork: In the original Japanese version (OCG), Exodia the Forbidden One's chest features a prominent Ankh symbol. The Ankh is an ancient Egyptian hieroglyphic character that represents "life" or "the key of life."
  • TCG Artwork: For the TCG release, this Ankh symbol was modified or removed from Exodia's chest, typically replaced with a different, non-religious design or a less distinct shape. This alteration was specifically done due to its religious connotations.

Inconsistency in Censorship

Interestingly, while the Ankh on Exodia's chest was changed for religious reasons, other instances of the Ankh symbol within the Yu-Gi-Oh! series did not receive similar treatment. For example, the Millennium Key in the anime, which is also shaped like an Ankh, was not altered or censored. This inconsistency has led to discussions among fans regarding the specific criteria or enforcement of censorship policies for different elements within the franchise.

Broader Context of TCG Censorship

The censorship of Exodia is not an isolated incident within the Yu-Gi-Oh! TCG. Konami frequently makes adjustments to card artwork for a variety of reasons when adapting the game for international markets. These can include:

  • Religious Symbols: Altering or removing symbols that could be interpreted as religious or occult to avoid controversy.
  • Violence/Gore: Softening depictions of violence, blood, or gruesome imagery.
  • Suggestive Content: Modifying or covering up artwork deemed too revealing or suggestive.
  • Gambling Elements: Changing designs that resemble dice or other gambling paraphernalia.

These changes are typically implemented to ensure the game is suitable for a broader audience, particularly younger players, and to comply with diverse regional broadcasting and product rating standards.