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Did anyone beat Tetris?

Published in Tetris Milestone 2 mins read

Yes, Tetris was officially beaten for the first time in December 2023 by a teenager from Oklahoma named Willis Gibson, known in the gaming community as "Blue Scuti."

The Unbeatable Challenge: Tetris's Legacy

Tetris, a tile-matching puzzle video game, was invented in 1985 by a Soviet software engineer named Alexey Pajitnov. For decades, players have strived to master its increasingly difficult pace, where falling blocks (tetrominoes) must be rotated and arranged to form complete horizontal lines. As levels progress, the blocks fall faster, leading to what was long considered an inevitable "kill screen" or game crash, effectively an unbeatable wall.

Willis Gibson's Historic Achievement

Willis Gibson, at just 13 years old, achieved what many thought impossible on the original Nintendo Entertainment System (NES) version of Tetris. By reaching a point where the game's code could no longer keep up, causing it to crash, he officially "beat" Tetris. This feat wasn't about clearing every line or achieving a perfect score indefinitely, but rather pushing the game beyond its programmed limits.

Gibson's methodical approach involved advanced techniques like "rolling," where players vibrate their fingers on the back of the controller to achieve ultra-fast block movements. This allowed him to sustain gameplay at speeds previously deemed unmanageable, ultimately leading to the game's freeze at level 157.

Key Milestones in Tetris History

To understand the magnitude of this achievement, here's a brief timeline:

Event Year Description
Invention 1985 Alexey Pajitnov creates Tetris.
NES Release 1989 Tetris is released on the Nintendo Entertainment System, gaining widespread popularity.
First "Beat" Dec 2023 Willis Gibson (Blue Scuti) reaches the kill screen, crashing the game.

The Impact of Beating Tetris

Willis Gibson's accomplishment signifies a new era in retro gaming. It demonstrated that human skill, combined with innovative techniques, can push the boundaries of even the oldest and most challenging video games. His achievement has inspired countless gamers and brought renewed attention to the enduring appeal of classic titles. It underscores that "beating" a game isn't always about reaching an ending cutscene, but sometimes about exploring its very limits and beyond.

For more details on Willis Gibson's achievement, you can refer to reports from sources like WFAA.