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What is the code for the second door in Mimic Chapter 3?

Published in The Mimic Game Codes 2 mins read

The code for the second significant door in Mimic Chapter 3 is 8749.

In The Mimic's Chapter 3, players guide the protagonist, Yasu, through a series of tense encounters and puzzles. After successfully using a crowbar to open a door that was barricaded with planks, Yasu faces another critical challenge: a code-locked door. This particular door, crucial for progression, requires a specific numerical sequence to unlock.

Navigating Chapter 3's Challenges

Chapter 3 is known for its intense atmosphere and sequential puzzle-solving. Understanding the order of events helps in locating the correct door for which this code applies.

  • Initial Obstacle: Players first deal with a door blocked by planks, requiring the use of a crowbar.
  • The Second Code Door: Immediately following this, Yasu encounters the digital keypad door, demanding the specific code 8749. Unlocking this door allows Yasu to escape the confines of the house.
  • Post-House Progression: Once outside the house, the journey continues into a swamp area. Here, Yasu must perform an action involving offering a blade to a well, all while being pursued by the entity Kaito.

This progression highlights the importance of the 8749 code as a key milestone in Chapter 3's narrative. Successfully inputting this code is essential for advancing beyond the house segment and into the next phase of the chapter's challenges.

Summary of Key Door Codes in Chapter 3

Door Description Code Prerequisite Action
Second Code Door (after planks) 8749 Using a crowbar to open the preceding planked door.

For more comprehensive guides and lore related to the game, you can explore fan-maintained wikis such as The Mimic Wiki.