To tween in Adobe Animate, you automate the animation process by having the software fill in the frames between two keyframes. The most common and versatile method for object animation is using a Motion Tween.
What is Tweening in Adobe Animate?
Tweening is a powerful feature in Adobe Animate that allows you to create fluid and complex animations without manually drawing each frame. Instead of creating every single frame, you define the starting and ending states (keyframes) of an object's properties—like its position, scale, rotation, or color effects—and Animate automatically generates the in-between frames (the "tween").
Prerequisites for Motion Tweening
Before you can apply a Motion Tween, the object you wish to animate must be converted into a Symbol. Adobe Animate primarily works with two types of symbols for tweening:
- Graphic Symbol: Best for static images that don't need independent timelines.
- Movie Clip Symbol: Ideal for reusable animations that have their own independent timelines and can contain other symbols or code.
To convert an object, select it on the Stage, then go to Modify > Convert to Symbol
(or press F8
).
Step-by-Step Methods for Creating a Motion Tween
Once your object is a symbol instance on the Stage, you can apply a Motion Tween using one of two primary methods:
| Method Name | Steps