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Understanding Unity GUIDs

Published in Unity Asset Management 3 mins read

Unity generates a GUID (Globally Unique Identifier) for each asset file in a project to uniquely identify it. Based on the provided reference, new GUIDs are generated in specific situations related to managing asset files.

Understanding Unity GUIDs

GUIDs are crucial for Unity's asset management system. They allow Unity to reference assets consistently across different project structures, preventing broken links when files are moved or renamed within the project. Every .meta file associated with an asset contains its unique GUID.

When Unity Generates a New GUID

Based on the reference provided, Unity generates a new GUID for an asset file primarily in these scenarios:

  • Importing a New File: When you import a new file into your Unity Project, whether directly through the Unity editor interface or by placing the file into the project's Assets folder using external tools, Unity detects the new asset. As part of the import process, Unity generates a unique GUID for this new file and creates a corresponding .meta file containing this GUID and other asset settings.

    • Example: Dragging a new texture image into the Assets folder in the Project window.
    • Example: Copying a .fbx model file directly into the Assets folder using Windows Explorer or macOS Finder while Unity is open (Unity will detect and import it).
  • Duplicating a File: When you duplicate an existing file within the Unity editor (e.g., by selecting a file in the Project window and pressing Ctrl+D or Cmd+D), Unity creates a copy of the asset file and its associated .meta file. However, for the duplicated asset to be treated as a distinct entity, Unity generates a new, unique GUID for the duplicated file. The copied .meta file is then updated with this new GUID.

    • Example: Duplicating a Material asset to create a slightly different version.
    • Example: Duplicating a Scene file to start a new level based on an existing one.

In essence, Unity's GUID generation process is triggered by actions that introduce a genuinely new or distinct asset instance into the project's asset database.

Here's a simple summary table:

Action GUID Generation
Importing a new file A new GUID is generated for the imported file.
Duplicating an existing file A new GUID is generated for the duplicated file.

While the reference doesn't detail the specific cryptographic or random-number generation algorithm Unity employs to create the 128-bit unique value for the GUID, it clearly identifies these fundamental asset management actions as the triggers for generating new identifiers.