Exporting a GameObject in Unity is accomplished by saving it as an FBX file, which allows you to share and reuse your models and scenes in other applications. Here's how:
Steps to Export a GameObject to FBX
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Select the GameObject(s): In the Hierarchy window, select the GameObject(s) you want to export. You can select multiple GameObjects if needed.
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Initiate the Export: Right-click on any of the selected GameObjects in the Hierarchy window. A context menu will appear. Choose "Export To FBX..." from the menu.
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Configure Export Options (Optional): A file explorer window will open, displaying FBX export options. These options allow you to customize the export process. Key options include:
- Include Children: Determines whether child GameObjects of the selected object are also included in the export. Generally, you'll want this enabled if exporting a parent object that represents a complete model.
- Format: Choose between "Binary" (more compact) and "Ascii" (more human-readable) formats. Binary is generally preferred.
- Export Textures: Includes associated textures in the export.
- Export Materials: Includes material definitions in the export. The receiving application might interpret these differently.
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Choose a Save Location and Name: Select the directory where you want to save the FBX file, and provide a descriptive name for the file.
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Export: Click the "Export" button in the file explorer window to create the FBX file. The GameObject(s) are now saved as an FBX file in the chosen location.
Important Considerations:
- Ensure your GameObject and its children are properly set up (scaled, rotated, positioned) before exporting. The exported FBX will reflect the GameObject's current transform.
- Check the exported FBX file in another application (e.g., a different Unity project, Blender) to verify the export was successful and that the model appears as expected.
- Large or complex GameObjects may take longer to export.