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When Did Ultima VI Come Out?

Published in Video Games 2 mins read

Ultima VI: The False Prophet was initially released in April 1990. This groundbreaking title marked a significant evolution in the beloved Ultima series, renowned for its intricate worlds and deep storytelling within the realm of computer role-playing games.

The Release of a Classic RPG

Developed by Origin Systems, Ultima VI built upon the foundations laid by its predecessors, introducing new technical and gameplay innovations that would influence the genre for years to come. Its launch in April 1990 provided players with an immersive adventure featuring a more detailed world and an improved user interface.

Key Details of Ultima VI

To understand the context of its release, here are some essential details about Ultima VI:

Aspect Detail
Title Ultima VI: The False Prophet
Developer Origin Systems
Publisher Origin Systems
Initial Release April 1990
Genre Role-playing game (RPG)
Platforms MS-DOS, Commodore 64, Amiga, Atari ST, FM Towns, PC-98, Sharp X68000

Innovations and Impact

Ultima VI distinguished itself through several key advancements that were influential at the time of its release:

  • Enhanced Graphics: It was one of the first games in the series to fully utilize 16-color VGA graphics, offering a more vibrant and detailed visual experience compared to earlier installments.
  • Seamless World Map: Unlike previous Ultima games that separated the overland map from dungeons and towns, Ultima VI featured a largely seamless world, allowing for uninterrupted exploration.
  • Icon-Based Interface: The game introduced a more intuitive, icon-based user interface, reducing the reliance on typed commands and making interactions more streamlined. This was a significant step towards the point-and-click interfaces that would become standard.
  • Improved Interaction: Nearly every object in the game world could be manipulated, picked up, or used, adding an unprecedented level of environmental interactivity.
  • Complex Narrative: The False Prophet delved into themes of prejudice and understanding, challenging players to bridge the gap between humans and the gargoyles, who were previously antagonists.

The game's release in April 1990 positioned it as a leading title that pushed the boundaries of what was expected from computer RPGs, setting new standards for graphics, interface design, and narrative depth. For more historical information about the game, you can refer to resources like MobyGames.